using Game.Main.Model;

namespace Game.Component
{
	public class BabyBedItem : BaseItem
	{
		public override void Init(ItemArchiveData data)
		{
			base.Init(data);
		}

		public override bool CanLie()
		{
			return true;
		}

		protected override int CalculateAngle()
		{
			return base.CalculateAngle();
		}
	}
}
